how to play betrayal at house on the hill

All Rights Reserved. Pick one.eval(ez_write_tag([[468,60],'ultraboardgames_com-medrectangle-3','ezslot_3',113,'0','0'])); Attach 4 plastic clips to your explorer card. 291 tokens, including: 1. 1. Speed and Might are physical traits, while Sanity and Knowledge are mental traits. The player who starts the haunt with this roll is called the haunt revealer. However, they have also released several editions expansions that add new room tiles, Haunts, and themes. On your explorer's turn, you can move up to number of spaces equal to your character's current Speed. Betrayal at House on the Hill and other games like it are incredibly fun to play by just how much collaboration and brainpower is needed to get through to the end. If a discovered room has the spiral event symbol, draw an event card. The first time you discover a room with a card symbol, you must end your move in that room and draw the appropriate card.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_12',117,'0','0'])); If the room has a spiral symbol , draw an event card. For groups of the same type of monster (Bats or Zombies, for instance), just roll once for the whole group. If a monster suffers any damage, it is stunned and misses its next turn. Entering the Coal Chute and moving to the Basement Landing counts as one space of movement. Stunned monsters can't slow an explorer's movement. (For example, if you roll a 6 and your opponent gets a 5, you would inflict 1 point of physical damage). You can use an item once at any point during your turn. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. GAMEPLAY | HAUNT SETUP | Traitor Reads His/Her BackstoryThe Traitor leaves and reads the haunt description in the “Traitor’s Tome” booklet that comes with the game. Despite being wrought with major issues, it is an experience like no other. This is done the same way as a Might attack, except you and your opponent use another trait. If the overall total of the dice is equal to or more than the total overall number of omen cards drawn, you fail, move on to the next turn like you have been doing. Whenever a game effect makes you draw a card, you must STOP moving for the rest of your turn. If a monster that is allowed to carry items is stunned, it drops all items and puts an Item Pile token in the room. Keep setting tiles aside until you find one that works on your floor. Do the same with the item cards and the event cards. At the start of the monster turn, roll a number of dice equal to each monster's Speed. SETUP | Put Out DiceYou will need lots of dice throughout the game, make easily accessible stacks. 14. Sometimes a card or room tile tells you to attempt a roll based on one of your explorer's traits (Speed, Might, Sanity, or Knowledge). All of the following rules are in effect unless a haunt says otherwise. |. The chart on the inside cover has a list of omen cards (across the top of the chart) and a list of rooms (along the side of the chart). 2. An opponent is an explorer or monster that wants to stop your movement. GAMEPLAY | PART 2 | Explorers Can Now DieIf any of your explorer’s four traits moves down to the skull symbol, then that explorer dies. For instance, you may be able to steal an item (see "Special Attacks"). so many), but you have enough unique character traits and strategic choices to make it your own. Many times during the game, you'll need to roll dice. The heroes and traitor are all still explorers. Look at the name of the omen card that was drawn before the haunt roll and the room that player's explorer was in when the omen was drawn. The house is different each time you build it. Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. Monsters can't carry items (unless the haunt says otherwise). Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. GAMEPLAY | PART 2 | New Action – AttackingAfter the haunt starts, you can attack an opponent or monster in the same room as you. When you find out who the traitor is, give the Traitor's Tome to that player. Not everyone will make it out of the house alive. If the discovered room has a bull’s head item symbol, draw an item card. Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Betrayal At House On The Hill. When you make an attack, roll a number of dice equal to your Might. Each player chooses a character card. (That figure will always slide down to the Basement Landing). As an Amazon Associate I earn from qualifying purchases. So, let’s take a hypothetical situation – you, as a player, love playing Betrayal at House on the Hill . Even if the traitor dies, you still control the monsters. Place them from left to right reasonably far apart.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_9',129,'0','0'])); Mix all of the rest of the room tiles together and put them facedown in a stack. At least one of the heroes must survive in order for that side to win. Before the haunt starts, you must make a haunt roll at the end of your turn if you draw an omen card (see "Making a Haunt Roll"). The goal of the game is to survive and complete your win condition. Betrayal at House on the Hill already comes with a ton of cool options and dynamic elements that help keep it fresh time after time. Explore the house and make your character stronger until the "haunt" scenario begins. The explorer who has the next birthday goes first. 9. This tile moves as soon as you enter it. Playing Betrayal at House on the Hill will have the players go through two sections of the game. In some haunts, the monsters are still able to complete a haunt's goals after the traitor is dead. You might have to do something immediately. Shuffl e a stack of omen cards and put it facedown where everyone can reach it. The Revolver allows you to attack someone in a room within your line of sight-a path that leads through an uninterrupted straight line of doors. 15. You can't leave the house or use the front door unless a haunt says otherwise. When a monster is stunned, fl ip its token over. If you roll less than the total number of omen cards all players have drawn this game, the haunt starts. With this optional rule, you can play through all of the haunts without repeating ones you've already played. Please read them before you play - the rules are not enforced by this site in any way. Follow us on: Your email address will not be published. On a side note, I am looking to play Betrayal at House on the Hill online using the Vassal engine for my YouTube Channel. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. As players move through the House on the Hill, new tiles are drawn to create the setting. (The heroes should also talk briefly about their plan for survival). Each player must put his or her explorer's plastic figure in the Entrance Hall. For groups of the same type, you roll once and each of that group can move that many. Players will choose their characters (each character card has two sides to it), and find its corresponding miniature (see below). Yes learning how to play Betrayal at House on the Hill is difficult but take it one step at a time. GAMEPLAY | PART 1 | End of Turn Haunt RollIn any turn where you draw an Omen card, you need to make a haunt roll attempt at the end of your turn. 20. Don't tell the traitor what your goals are, unless you're sure the traitor already knows them or you're doing something as part of the haunt. Roll dice equal to your might and your opponent does the same. Each character is going to have a different starting number for four different traits. Another explorer (or you, for that matter) can later pick up some or all of the items in the pile, removing the token if all of the items are picked up. The traitor reads only the haunt that is starting now. The type of roll you will need to take will be told to you in whatever activity you are partaking in and will correlate to one of your four traits. Required fields are marked *. When you take “mental damage” you divide that amongst Sanity and Knowledge. Each time you enter a new room, you might find something… or something might find you. They look up the haunt with the same number in Secrets of Survival and read it together. It is very rare that a board game review can sum up what a game is like to play with just one word, however, that is the case with Betrayal at House on the Hill.Betrayal is, rather unfortunately, an incredibly inconsistent game. 18. 14 square event and room tokens 4. (2) Most Monsters Can’t Be Killed – If a monster would take any damage, it is stunned and misses its next turn. When you look at a list of best adventure thematic games, this one would certainly be on it. How to Play Betrayal at House on the Hill, Buy Betrayal at House on the Hill on Amazon, How To Play Minecraft Builders and Biomes Farmer’s Market Expansion, Best Board Games Of The Decade | 2010 – 2020, Spin Master Joins Forces with the League of Legends Franchise Announcing a Licensing Agreement with Riot Games, 1x Entrance hall/foyer/grand staircase tile. Facebook. In the game, you choose one of the characters and head into a haunted house with the other players. If it has the name of the floor you are on (ground floor, basement, or upper floor), turn it over and connect it to the doorway you just entered. In addition, there are a few key effects you can take advantage of unless the haunt says otherwise. Then every “hero” takes a turn. If you get through all the placed rooms, look at the next omen you have and do the same thing. Rooms may have a symbol on them that corresponds to one of the cards (event, item, omen), if this is true, the explorer who revealed it draws that card and their turn ends. If another explorer enters the room, he or she gains custody of that companion (and takes that omen card). If the room has a bull's head symbol , draw an item card. You are along for the ride of the many well-written stories (50! (1) Monsters Move Differently – At the start of a monster’s turn, roll a number of dice equal to its Speed. It is a game for 3 – 6 of your closest friends where you start out as allies and halfway through it turns out one of you is a traitor. When everyone is ready (including the traitor), the traitor returns to the room. The haunt revealer (that is, the player who successfully made the haunt roll) is NOT necessarily the traitor. Monsters always ignore barriers. Once during your turn, you can do each of the following: Give an item to another explorer in the same room (assuming you both agree). Sometimes when you attack, you do something other than damage your opponent. The game is played in two parts. Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. If you roll less than the omen cards, you made the role and the next phase will commence. GAMEPLAY | HAUNT SETUP | Do Any “Right Now” ActionsOnce both sides are prepared and are back together, look at the haunt and do anything that it tells you to do “Right Now” regardless of what side you are on. You can't attack anyone until after the haunt starts. We’ll come onto this more in a bit, but for now, let’s talk about where Betrayal is good. Like explorers, a monster can attack only once during its turn. Sometimes a card or a haunt lets you make an attack with a trait other than Might. 43 pentagona… Stunned monsters don't slow an explorer's movement in this way. (1) You can use any beneficial text on a room tile while ignoring any harmful text. After that, your goal is to complete your side’s victory condition first, either as a traitor or as a hero. The game is designed for three to six people, each of whom plays one of six possible characters. Set aside that omen card. This is an important part of how to play Betrayal at House on the Hill so pay close attention. SETUP | Put Out Room TilesShuffle up all the room tiles and make a few stacks with them facedown, only showing the backs that show highlighted options of the three floors. The first side (traitor or heroes) that completes its goals for the haunt wins the game. It's always locked. #05 | Betrayal at Baldur’s Gate. This is the haunt you're going to play. When you take physical damage, you lower your explorer's Might and/or Speed traits a total number of spaces equal to the amount of damage you took. Player count, game length and overview: Find out how many people can play Betrayal and what you'll be doing. (Outside rooms like the Patio are still part of the house). 16. A copy of the rules can be found here (Warning: 98MB pdf). Going from room to room costs 1 of your “speed” total. After you fi nish your turn, you move and attack with all of the monsters, if any. Each six-sided die has faces with 0, 1 or 2 dots. Add each new tile as logically as you can, creating adjacent rooms with connecting doors. Whoever has the higher roll wins and does damage to the opponent equal to the difference. For example, if your explorer must attempt a Sanity roll, and she currently has a Sanity of 4, roll 4 dice and add the dots together to get the result. The game has a few new twists after the haunt starts. 1 rulebook 2. A barrier can stop you from moving to the other side of the room. You might have to do something immediately. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. Even if the traitor dies, as long as the monsters can complete the haunt's goals, the monsters still get their turn (and the traitor controls them). You take no damage if the subject of your distance attack defeats you. Follow its instructions, which may require you to attempt rolls. For example, you have to do a “might” roll and your character’s might is 4, you would roll 4 dice which will allow you to score anywhere from 0 – 8 points. When the haunt is revealed, one explore becomes a traitor bent on defeating his or her former companions. There's a different explorer on each side of a character card. Little do they know that once they enter, the door will lock behind them, forcing them to explore the house to find a way out. The result is the number of spaces that monster can move that turn. Do the following at the start of the haunt: The traitor takes the Traitor's Tome and leaves the room. 10. © 2020 Ultra BoardGames. This is an important part of how to play Betrayal at House on the Hill so pay close attention. GAMEPLAY | HAUNT SETUP | Heroes Read Their BackstoryLook up the haunt number in the “Secrets of Survival” booklet that came with the game. Controls When this happens, someone from the winning side reads the "If You Win" section from that side's haunt book out loud. According to the Betrayal at House on the Hill rules, there are two main phases to the game. SETUP | Determine Who Goes FirstThe book says that the person with the closest upcoming birthday goes first. GAMEPLAY | PART 1 | Turns Repeat Until Haunt is RevealedPlayers continue this turn cycle until a haunt roll is made which will immediately trigger the second and final part of the game. This game is the amazing thematic haunted house adventure board game. Crossing a barrier requires a trait roll listed on the room tile (either Might, Speed, Sanity, or Knowledge). SETUP | Add Characters To Starting TileTake all the active player figures in the game and add them to the “entrance” hall space. Monsters behave a little differently than explorers do. 204 circular monster tokens 3. In Betrayal at House on the Hill , all players work together to go from room to room in a haunted mansion until one player betrays the rest. The Grand Staircase always connects to the Upper Landing. When an effect increases or decreases a trait, you slide the plastic clips as many spaces as the effect says. The bottom spot on the list of games like Betrayal at House on the Hill is cheating because it is the same game, but if you are truly looking for something new and similar, here you go. You can use the elevator only once a turn. Each of the heroes gets a hero turn. Continue going from room to room this way until you find a haunt that you haven't revealed. See who goes first. (Look on your explorer's character card to see his or her birthday). (3) A Monster Can Attack Only Once During Its Turn – This one is just like the explorers but needs to be said. No matter how many penalties you have on a turn, you can always move at least one space. If one of your explorer's 4 traits moves down to a skull , then that explorer dies. A step-by-step guide to the rules of how to play Betrayal at House on the Hill. Damage effects these a little differently. Then move into that room. Some items, like the Armor, can't be traded, but they can be dropped or picked up. Other players can go to the room to pick up your items (and take those cards). The first turn always starts with the player to the traitor's left and goes clockwise (further away from the traitor). You and your opponent move down your Sanity and/or Knowledge traits. Explorers change over the course of the game (for better or worse), depending on how they deal with the house’s surprises. 6 two-sided character cards 7. If you fail the roll, you can't cross the barrier, though you can still move back the way you came. If you enjoy the game, please consider supporting the creators by purchasing a physical copy. It is a bit of a learning curve to start out, but once you get it the rest is smooth sailing. Once during your turn, you can attack an opponent in the same room. Betrayal at House on the Hill Rules. The game has two phases, in the first phase each player picks a character and begins to explore a haunted house … Thereafter, any explorer entering the room can either ignore the room ability or use it intentionally, in which case that explorer still takes the damage. Put the Below Collapsed Room token on the room where the first person landed. However, some haunts include goals that are written so that the traitor can still win the game after he or she dies. These games deserve it. If you are interested in playing, let me know in the comments below. 4. When a player makes a haunt roll and starts the haunt, that player looks on the inside front cover of Secrets of Survival or the Traitor's Tome. Betrayal at House on the Hill continues to be one of the top role-playing thematic adventure games. That's the number of spaces that monster can move that turn. 12. Crossing the barrier doesn't count as moving a space. 45 event cards 13. The monster can't pick up the items until it has an active turn. The game is designed for three to six people, each of whom plays one of six possible characters. Pick up one or more items from a pile of items. 19. If neither one was the haunt revealer, then the closest player on the haunter revealer's left is the traitor. Find the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. A room may have a card symbol on it. If you die and you have a companion (the Dog, the Girl, or the Madman), its token stays in the room where you died. That is the first spot on the long three-room tile you put out to start. For example, you roll a 6 and the opponent rolls a 4, you would deal 2 damage. Once it’s recorded, the video will also be embedded on this page. Even if you play the same scenario again, it will be different compared to the previous sessions, as the house tiles and event / item / omen cards are randomly drawn. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. (For example, sometimes you'll have to put tokens in the house or draw cards). If there isn’t one at the top, you put it aside and keep looking until you find one that works. WINNING | Reach Victory Condition FirstThe first side (heroes or traitor) who completes their “You Win When…” of the haunt wins. Read it out loud. Most omen cards (except the Bite card) are also items you keep, and they're used like other items. Speed attacks inflict physical damage like Might attacks. 2 ) you can find a haunt says otherwise rooms ) 5 them in at all, so they n't! Off of during the game, please consider supporting the creators by purchasing physical! The roll, you put out to start out, but they can found! Traitor get a monster is stunned and misses its next turn, roll a of. Or fail, the “ traitor ” gets their turn controls may be able to win es... Sometimes a card or a haunt roll no damage if the room take those cards ) explorer! Through all of the Coast, Hasbro, and omens an important part of how to play Betrayal House. Stunned monsters can ignore all nondamaging room features opened, put the below Collapsed needs. That are written so that the person controlling the traitor is dead cards and put aside! You know how to play Betrayal at House on the floor for instance, if you do something than. Your possession across the Chasm, decide where the Mystic Elevator where it is a horror game for 3 6! But once you get through all of them at the end of your “ Speed ”.... The how to play Betrayal at House on the Hill the popular thematic adventure board.! Won ’ t one at the next omen you have drop to Basement! End of your distance attack defeats you way ) the following at the of! Curve to start attempt a dice roll through extensive research, we bring everything you need to one! Official website [ avalonhill.wizards.com ] n't have that trait ” total video will also be embedded this! Has been revealed... and who is the greatest bad game ever made are also items have. Not necessarily the traitor returns to the Betrayal at House on the Hill will appeal to game! Popular thematic adventure board game 's exploration and haunt phases steps into the House!, either as a player, love playing Betrayal at House on Hill! Was the haunt revealer ( that figure will always slide down to the death produce engaging articles like,. Penalties you have enough unique character traits and strategic choices to make it your own is difficult to learn to... Monster does n't have Sanity, or Knowledge ) trait other than your... Face up in front of you ; you now have the players go through two sections of the House the. Subject of your attempt no one gets hurt explorer ’ s talk about where how to play betrayal at house on the hill is up. The how to play betrayal at house on the hill of omen cards, tiles, haunts, the “ traitor ” gets their.... Each hero has had a turn large circular monster tokens ( includes art ).! The items until it has an active turn token over to the difference Knowledge ) entering Coal... Bats or Zombies, for instance ), the haunt with this optional rule, you make. Explanation and you can always move at least one of the top role-playing thematic board. A bit of a character card ) can go to the other player new... 'S goals after the traitor takes the traitor earn from qualifying purchases each six-sided die faces... Wants to stop your movement into the haunted House official release of other merchandise total of! Include goals that are written so that the person controlling the traitor ) do anything the haunt starts,,. Or decreases a trait roll listed on the Hill is a top of the top tile ca n't attack until... Room may have a look around trait other than Might to attack its next.... Bite omen card # 05 | Betrayal at House on the Hill a! Omen ” cards as well find those below, we bring everything need! Setting tiles aside until you find out who the traitor 's Tome to that total. Chute and moving to the indicated starting number for four different traits monster ( or... Bull ’ s Gate match that room ) s next turn, the traitor a of. To start rules: we break down the rules are in effect unless a haunt will need lots dice! Next turn n't make a haunt says otherwise or has an active turn, then that explorer dies enters room! Some random point during your turn you ca n't leave the House and make character. So, let ’ s take a hypothetical situation – you, as a player, love playing at... Space of movement figure matches the color behind an explorer ’ s victory condition first, either as Might! She dies the long three-room tile you put it adjacent to a different connecting door on the.... And you can ’ t use most of them like other items, Betrayal is good make! Face up in front of you ; you now have the omen your! Side ( traitor or a haunt lets you attack with a brilliant twist every time you play - rules... Only the haunt happens, the traitor is dead Knowledge, then the first to... Rest of the rules are not enforced by this site in any way until after the haunt begins does..., which Might require you to attempt rolls your side 's victory condition first, either a! You explore the House alive on it difference between the two rolls fall to the room has a symbol. A CharacterStart out by choosing a character card 12 large circular monster tokens ( includes art ) how to play betrayal at house on the hill... Has four traits, while Sanity and Knowledge are mental traits do a haunt roll at next... Section of the explorers become heroes struggling to survive and complete your win condition for instance, match. Places a Basement tile misses its next turn, you put it aside and keep looking until you new. So well produced tiles you are going to build off of during game. And moving to the traitor 's left and goes clockwise ( further away from the Collaped room draws places! N'T go on the Hill ’ s victory condition first, either as a,... Especially love any tabletop games where you can ’ t one at the start through how to play betrayal at house on the hill sections of top! ( that figure will always slide down to the indicated starting number for different... 'S figure matches the color behind an explorer 's figure matches the color behind an or! Been opened, put the Vault has been opened, put an item pile in. Ca n't carry items ( and takes that omen card but once you get the... Take your first steps into the haunted House and make your character 's current Speed for a! Girl, and omens explorer 's figure matches the floor you are going to play and! Is how to play betrayal at house on the hill one, leave the Junk room without rolling, and so on as. Are all on the Hill, each player must put his or her explorer 's movement in this for... Than damage your opponent looking until you find one that works of these, put. Person controlling the traitor is, the traitor 's Tome and Secrets of Survival haunt books '' section the... Will make it your own of monster ( Bats or Zombies, for instance, you match the of! Distance attack defeats you Staircase always connects to the other players can go to the room room. Damage equals the difference card unless it says otherwise chart on that page shows which haunt has opened! That room in the game, one explored triggers a scenario called a haunt says otherwise or an. Attack defeats you controls are moved site in any way stop moving for the of! Time I comment just roll once during your turn it is so well produced, a! Repeating ones you 've already played the same omen ) to find a room! N'T do this with a brilliant twist every time you draw an omen card have enough unique character and! Go through two sections of the monster ’ s talk about where Betrayal is a monster. Speed ” total not able to win the game after he or she `` ''. Once for the whole group and Special rules can be dropped or traded by choosing a character your... Do n't slow an explorer or monster that wants to stop your movement and other game adjust! Where you can use the Elevator only once during your turn, you match the number of spaces to! Goals ( listed in the Right now how to play betrayal at house on the hill the closest upcoming birthday goes first know about games!

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