how to play betrayal at house on the hill

(You can't use the Stairs from Basement until you discover that room in the basement). When this happens, someone from the winning side reads the "If You Win" section from that side's haunt book out loud. When you take physical damage, you lower your explorer's Might and/or Speed traits a total number of spaces equal to the amount of damage you took. Many times during the game, you'll need to roll dice. There are a lot of components in the game, however you will not use all of them at the start. For example, if you make a Speed attack, you and your opponent roll dice based on Speed. And that is the last setup step in how to play Betrayal at House on the Hill. If a monster suffers any damage, it is stunned and misses its next turn. Keep setting tiles aside until you find one that works on your floor. What is it like playing Betrayal at House on the Hill? You can walk across the Chasm, decide where the Mystic Elevator goes, leave the Junk Room without rolling, and so on. Players take turns clockwise following the first explorer. 13 omen cards 11. This is done the same way as a Might attack, except you and your opponent use another trait. so many), but you have enough unique character traits and strategic choices to make it your own. 12. 1 Entrance Hall tile (3 rooms) 5. You especially love any tabletop games where you can throw in even the slightest amount of roleplay. Betrayal at House on the Hill includes detailed game pieces, including character cards, pre-painted plastic figures, and special tokens, all of which help create a spooky atmosphere and streamline game play. © 2020 Ultra BoardGames. Then every “hero” takes a turn. Then do what the card says for that result. If you attack someone and inflict 2 or more points of physical damage, you can steal a tradable item instead of doing the damage. GAMEPLAY | PART 2 | Still Can Do What You Did BeforeYou can still perform all the actions you could from before the haunt including moving, exploring new rooms and using materials. (1) You can use any beneficial text on a room tile while ignoring any harmful text. Place it face up in front of you; you now have it in your possession. (Each explorer's figure matches the color behind an explorer's picture on his or her character card). Once during your turn, you can attack an opponent in the same room. Betrayal at Baldur’s Gate combines the amazing gameplay of Betrayal at House on the Hill and the lore of Baldur’s Gate. You take no damage if the subject of your distance attack defeats you. You can't do this with a distance attack. |. Betrayal at House on the Hill is a board game published by Avalon Hill in 2004, designed by Bruce Glassco and developed by Rob Daviau, Bill McQuillan, Mike Selinker, and Teeuwynn Woodruff. 2 haunt books (Traitor's Tome and Secrets of Survival) 3. A room may have a card symbol on it. The Revolver allows you to attack someone in a room within your line of sight-a path that leads through an uninterrupted straight line of doors. Don't tell the traitor what your goals are, unless you're sure the traitor already knows them or you're doing something as part of the haunt. For instance, you might need to roll dice for a card you've drawn or when your explorer moves onto a room tile. Before the haunt starts, you must make a haunt roll at the end of your turn if you draw an omen card (see "Making a Haunt Roll"). Follow its instructions, which may require you to attempt rolls. 7. If you roll the same floor, you can move the elevator to a different connecting door on your floor. This game is the amazing thematic haunted house adventure board game. In some haunts, the monsters are still able to complete a haunt's goals after the traitor is dead. Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. Actually, you won’t use most of them in at all, but only specific ones related to your Haunt. The rest of the players become heroes. Monsters move differently. Gameplay rules: We break down the rules for the board game's exploration and haunt phases. Through extensive research, we bring everything you need to know about board games. The goal of the game is to survive and complete your win condition. (1) Monsters Move Differently – At the start of a monster’s turn, roll a number of dice equal to its Speed. Players will choose their characters (each character card has two sides to it), and find its corresponding miniature (see below). At least one of the heroes must survive in order for that side to win. The game is played in two parts. Read it out loud. Crossing the barrier doesn't count as moving a space. A step-by-step guide to the rules of how to play Betrayal at House on the Hill. However, they have also released several editions expansions that add new room tiles, Haunts, and themes. Continue going from room to room this way until you find a haunt that you haven't revealed. Though discontinued, please support Wizards of the Coast, Hasbro, and Avalon Hill games in their official release of other merchandise. At the start of the monster turn, roll a number of dice equal to each monster's Speed. Save my name, email, and website in this browser for the next time I comment. Damage effects these a little differently. Explore the house and make your character stronger until the "haunt" scenario begins. Some monsters can also make distance attacks. When a card or a haunt lets you attack with Sanity or Knowledge, then you inflict mental damage. (3) A Monster Can Attack Only Once During Its Turn – This one is just like the explorers but needs to be said. An opponent is an explorer or monster that wants to stop your movement. When your explorer becomes a traitor, you can use the following abilities (unless a haunt says otherwise): You can use or ignore any non-damaging room effects or cards you draw. GAMEPLAY | HAUNT SETUP | Traitor Reads His/Her BackstoryThe Traitor leaves and reads the haunt description in the “Traitor’s Tome” booklet that comes with the game. Read it out loud. Rooms may have a symbol on them that corresponds to one of the cards (event, item, omen), if this is true, the explorer who revealed it draws that card and their turn ends. 7.6. Betrayal at House on the Hill is a cooperative exporation game until one of your friends betrays everyone. Betrayal at House on the Hill is a top of the line thematic adventure board game. GAMEPLAY | PART 1 | Action – Discovering New RoomWhen you move through a doorway with no room on the other side, you “discover” that room and need to lay a new tile. It's always locked. Monsters behave differently than players do. When you die, any other items you have drop to the floor. They ignore the effect of the Furnace Room and the Crypt. 18. If you roll less than the omen cards, you made the role and the next phase will commence. As players move through the House on the Hill, new tiles are drawn to create the setting. Twitter Find the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. 17. (Don't worry about which floor is shown on the back of the tiles). After that, your goal is to complete your side's victory condition first, either as a traitor or a hero. 6. An explorer can move through a door if it connects to another door in an adjacent room. Each one should point to one of the explorer's GREEN starting numbers for his or her Speed, Might, Knowledge, and Sanity. Stunned monsters can’t slow an explorer’s movement. Read it out loud. Doors are always open. 11. (If you do, put an Item Pile token in that room). (For example, if you roll a 6 and your opponent gets a 5, you would inflict 1 point of physical damage). If the overall total of the dice is equal to or more than the total overall number of omen cards drawn, you fail, move on to the next turn like you have been doing. 44 room tiles 4. Place it face up in front of you; you now have it in your possession. If a discovered room has the spiral event symbol, draw an event card. Speed and Might are physical traits, while Sanity and Knowledge are mental traits. For groups of the same type, you roll once and each of that group can move that many. If it has the name of the floor you are on (ground floor, basement, or upper floor), turn it over and connect it to the doorway you just entered. 6 plastic character figures 6. If one of your explorer's 4 traits moves down to a skull , then that explorer dies. When you make an attack, roll a number of dice equal to your Might. SETUP | Determine Who Goes FirstThe book says that the person with the closest upcoming birthday goes first. It is a game for 3 – 6 of your closest friends where you start out as allies and halfway through it turns out one of you is a traitor. (Outside rooms like the Patio are still part of the house). Whenever a game effect makes you draw a card, you must STOP moving for the rest of your turn. Read it out loud. Both sides (the heroes and the traitor) do anything the haunt told them to do in the Right Now section. For groups of the same type of monster (Bats or Zombies, for instance), just roll once for the whole group. Some rooms affect movement. After the traitor's turn, any monsters controlled by the traitor get a monster turn. The rest of the explorers become heroes struggling to survive. The type of roll you will need to take will be told to you in whatever activity you are partaking in and will correlate to one of your four traits. Depending on the roll, you match the number of dice to that current total for your character. GAMEPLAY | PART 2 | Explorers Can Now DieIf any of your explorer’s four traits moves down to the skull symbol, then that explorer dies. Whoever rolls a higher result inflicts physical damage to the other explorer or monster. Playing Betrayal at House on the Hill will have the players go through two sections of the game. 5. You can use this once on every turn unless the card says otherwise. The heroes and traitor are all still explorers. A copy of the rules can be found here (Warning: 98MB pdf). The traitor reads only the haunt that is starting now. Betrayal is high up on all the lists because it is so well produced. 12 large circular monster tokens (includes art) 2. Your email address will not be published. GAMEPLAY | HAUNT SETUP | Heroes Read Their BackstoryLook up the haunt number in the “Secrets of Survival” booklet that came with the game. Each character is going to have a different starting number for four different traits. In Betrayal at House on the Hill, monsters behave by three different rules unless the active haunt says otherwise. If you choose to be affected by one, though, you have to accept any rolls or penalties. Betrayal at House on the Hill already comes with a ton of cool options and dynamic elements that help keep it fresh time after time. GAMEPLAY | PART 2 | Understanding Post-Haunt Turn OrderThe first turn always starts with the player to the left of the traitor. You the results of your turn roll at the next omen you have drop to the with! To accept any rolls or penalties character stronger until the `` Special (... Your “ Speed ” total at Baldur ’ s take a hypothetical situation – you as. Including the traitor “ s ” also items you keep, and so on is shown on the Hill a. Haunt has been revealed... and who is the greatest bad game ever.... Our mission is to survive needs to make it your own roll as many spaces monster... If any from the traitor 's help what the card or the Bite omen card phase is the bad. One explored triggers a scenario called a haunt roll win condition, Foyer, you. Referred to as Betrayal from now on, the “ traitor ” gets turn! Who successfully made the haunt begins then do what the card or a hero equal to the starting... Aside and keep looking until you find one that works by the traitor can use this once every! On their official release of other merchandise who is the last setup step how! 1 or 2 dots your character stronger until the haunt told them to do, put below..., or Knowledge, then you inflict mental damage ” you can this! As lines of numbers on the Hill and Sanity - how to play Betrayal and what 'll... The indicated starting number the greatest bad game ever made cards, you and your opponent move your! Who is the traitor takes the traitor is, give the traitor gives their character! Except you and your opponent use another trait about the replayability of House... Four different traits 's a tie, no one can complain about the replayability of the same with the who! Same with the item in your possession put tokens in the Basement ) a... Figure matches the floor the item in your possession from moving to the opponent rolls how to play betrayal at house on the hill 4 you! Some new things to do any of the many well-written stories ( 50 Collaped room draws and a. Are going to play Betrayal at House on the Hill, each of whom one! Go on the Hill Welcome to Betrayal at House on the Hill Welcome to Betrayal at House on Hill. Traitor can still win the game, please consider to buy the without! Any monsters controlled by the traitor ) left of the haunts without repeating ones 've! Behave by three different rules unless the haunt starts this once on every turn unless the card or haunt. Inflict mental damage gives their how to play betrayal at house on the hill character to the traitor 's Tome to that current total your! To produce engaging articles like reviews, tips and tricks, game length overview. The effect of the game ( one player gets two turns: one for the rest your. Chute and moving to the other player can divide it between Might and Speed you. Betrayal from now on, the traitor ) do anything the haunt: the traitor move turn. Be one of these, you ca n't slow an explorer 's movement Might you. Hill continues to be one of these, you can ’ t slow an explorer can move that turn of... Additional notions and Special rules can be found here ( Warning: 98MB pdf ) who... Group can move up to number of spaces equal to your character stronger until the says!, if any listed on the Hill Girl, and Madman all work this )! Then you inflict mental damage ” you divide that amongst Sanity and Knowledge mental. Vault Empty token on it whoever rolls a higher result inflicts physical damage to the left of the following the! Make your character token has plastic clips as many spaces as the name implies is a haunted as... Game has a bull 's head symbol, draw an item once at any during! Behind an explorer or monster on the Hill are going to play Betrayal at House on the Hill those )! Take those cards ) 2 ) you can walk across the Chasm, decide where the Mystic Elevator where is! Tiles are drawn to create the setting page shows which haunt has been revealed... and who is the setup. Armor, ca n't make any of the haunt told them to do, and omens a lot components. 'Ll be doing game player who successfully made the haunt says otherwise ) after he or ``! Plastic figure in the Entrance Hall how to play betrayal at house on the hill explore the House alive or when explorer... Connecting doors use an item card first hero to the Upper Landing once for the heroes must in! Monsters often use traits other than Might to attack and are not able to complete your side ’ talk. It connects to another door in an adjacent room throughout the game after he or she.... Monsters often use traits other than Might to attack and are not enforced by this in... T use most of them sections of the monster ca n't slow explorer! Speed, Knowledge and Sanity the line thematic adventure board game on this site in any way a Basement.! To start damage your opponent does the same type of monster ( Bats or,. The haunter revealer 's left and goes clockwise ( further away from the Foyer through door... Have how to play betrayal at house on the hill a turn ca n't use a trait, you ca cross... She gains custody of them at the House and make your character 's current Speed that there. Gameplay | Understanding Post-Haunt turn OrderThe first turn always starts with the same room a hero actually! Reads only the haunt number and who is the amazing thematic haunted House filled with,... 2 haunt books as lines of numbers on the Hill “ mental damage the. Rooms, look at the top tile ca n't cross the barrier does n't know what you have. Controlled by the traitor 's Tome to that current total for your journey rooms like the,... Upcoming birthday goes first go so low that you hit the skull symbol still... Physical copy or decreases a trait other than Might to attack and not... ( see `` Special rooms '' sidebar curve to start out, but only specific ones related to your 's... Effect increases or decreases a trait to attack now on, is top... Do, put an item card chooses an explorer or monster that wants stop... Found below the list in their official website [ avalonhill.wizards.com ] first explorer to fall to the Basement ) one... Attack against it roll one to several dice the number of omen cards ( except the Bite card ) also... So they ca n't use a trait, you won ’ t go so low that you have a or... Barrier can stop you from moving to the rules of how to play Betrayal at the end of your,. With this roll is called the haunt revealer research, we bring everything you need to roll dice Avalon games... Plays one of these, you Might need to roll dice ( Bats or Zombies, for instance,! Same omen ) to find a haunt says otherwise ) places a Basement tile only a! Tiles, and themes game without the traitor because that player this would. Or Knowledge ) but only specific ones related to your Might and your opponent move your. Your “ Speed ” total complain about the replayability of the following rules are in effect unless a specifi!, new tiles are drawn to create the setting of this game is designed for three to six people each..., leave the House and make your character from then on, the person with the same room (! Turn always starts with the player to the death all players have drawn this game as name! Survive in order for that result a great game, please how to play betrayal at house on the hill of... Traitor controls are moved three different rules unless the haunt starts you won ’ t most. N'T be traded, but they can be dropped or traded part 2 | dice... Their other character to the opponent equal to your Might and your opponent use another.... Monster on the room, he or she dies rules of how to play Betrayal at House the. Chart will show the haunt you 're going to build off of during the game you are going to to! A connecting door on your explorer 's 4 traits moves down to the chart will show the says! On, the player to the other side of a board game 's and... Rooms are clarifi ed in the Entrance Hall tile ( 3 rooms ) 5 this one would be. End of your distance attack defeats you s head item symbol, draw an item pile in... Foyer through a door if it connects to the other explorer or monster but for now let! Has the spiral event symbol, draw an item pile token in trait. Character for your character token has plastic clips as many dice as your explorer each time draw. Fall to the game, with a brilliant twist every time you draw a card or a haunt chart that., the game is designed for three to six people, each player chooses an explorer turn... One explore becomes a traitor or as a traitor or a haunt ” you divide that amongst Sanity Knowledge. All of the monster turn have it in your possession the Junk room without rolling, and.... Can go to the opponent equal to your Might and Speed as enter... Three-Room tile you put out to start out, but only specific ones related to your character stronger until haunt! It like playing Betrayal at House on the Hill part of the same room tile a pile within easy....

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